How to play Anakin Skywalker
Anakin is the Light Side's all-in aggressor. Hit Untempered Rage and he becomes immune to stuns, hits harder, and makes your whole organic army swing faster. Time it right and the enemy leader is dead before they can react. Here's how his kit works, with the numbers from the game files.
At a glance
| Side and era | Light Side · Galactic Republic |
|---|---|
| Type | Organic · Melee |
| Health (level 1) | 1,364 |
| Attack (level 1) | 80 |
| Max level | 8 (every perk is open by level 7) |
| Unique card | Ahsoka Tano · 4 energy |
| Skill | Untempered Rage, 23 second cooldown |
| Passive | The Heat of Battle (army attack speed during Rage) |
| Attack | Fast lightsaber combo with a dash |
His kit, explained
- Skill: Untempered Rage (23 second cooldown). For 7 seconds Anakin is immune to stuns and gets a big boost to his Attack Power and Attack Speed. It's the shortest cooldown of any aggressive leader skill here, so you'll get it in almost every fight.
- Passive: The Heat of Battle. While Rage is active, every organic unit you control gets +15% Attack Speed. An organic deck turns Rage into a whole-army power spike.
- Ahsoka Tano, his Unique. Four energy, dual lightsabers, and she chases down whatever Anakin hits. Master and Padawan, both speeding up under Rage.
- Stun immunity matters. Rage ignores stun grenades, Aphra and Chopper. Pop it when you see the stun coming.
- Weak spot: outside of Rage he's a melee leader with 1,364 HP. Kite him for 7 seconds and the threat passes.
Perks and when they unlock
Perks unlock as the leader levels up and cost Perk Points and Credits. Leaders max out at level 8, and the fifth perk needs level 7, which is why so few players have seen a fully perked leader yet.
| Perk | Unlocks at | What it does | Perk Points | Credits |
|---|---|---|---|---|
| 1 | Level 1 | Increases Health by 6%, Attack Power by 6%. More health and damage. | 1,000 | 6,000 |
| 2 | Level 3 | Increases dash distance by 0.15, reduces dash cooldown by 100%. His dash is ready far more often. | 3,450 | 10,000 |
| 3 | Level 4 | Increases consecutive attack damage by 15% and Stun duration by 0.25 seconds. His combo hits harder and stuns a little longer. | 8,500 | 16,000 |
| 4 | Level 5 | Decreases cooldown by 2 seconds. Rage every 21 seconds instead of 23. | 16,000 | 32,000 |
| 5 | Level 7 | Attack Speed increase effects +10%. Every attack speed boost is 10% stronger, Heat of Battle included. | 31,750 | 136,000 |
| All five perks | 60,700 | 200,000 | ||
Game plan
- Build all organic. The Heat of Battle only speeds up organic units, so leave the droids and vehicles out.
- Rage on the leader. Save Untempered Rage for the moment you reach the enemy leader, ideally with Ahsoka and a stun next to you.
- Stun, then Rage. Players running Anakin with a C-10 Stun Grenade stun the enemy leader and Rage into them for a guaranteed kill.
- Push while they respawn. A dead leader means a weak defense. Walk your army straight into the turret.
- Stay Republic. Four or more Galactic Republic cards raise your squads' attack, up to 8% with all eight.
A deck to start with
| Card | Job | Why it is here | |
|---|---|---|---|
![]() | Ahsoka Tano 4 energy, 919 HP | Unique, chaser | Dual sabers that chase whatever Anakin hits. |
![]() | Riot Clone Troopers 3 energy, 190 HP, x3 | Shielded melee | Lead the push and take no damage until the shield breaks. |
![]() | Clone Troopers 3 energy, 177 HP, x4 | Core ranged | Four clones that get the Rage attack speed. |
![]() | Republic Commando 4 energy, 303 HP | Spread shot | Shreds swarms in front of him. |
![]() | ARC Trooper 2 energy, 291 HP | Cheap damage | Two energy rapid fire. |
![]() | Hyper-Adrenal 2 energy | Burst | Stacks with Rage for a huge damage window. |
![]() | Rebel Demolitionist 3 energy, 241 HP | Turret killer | Hits turrets from outside their range once the leader is down. |
This is the Anakin Unleashed starter deck. Full guide: Anakin Unleashed. Oakley's Bantha and stun version is also popular in the SWFAR Discord (open it in the builder).
More builds from other players: community decks for this leader in the deck gallery.
How to beat Anakin Skywalker
- Kite the Rage. Back off for 7 seconds. Rage ends, and he's a normal melee leader again for 23 seconds.
- Don't waste stuns. Stuns do nothing during Rage. Hold them for after.
- Splash his army. His power comes from many organic units swinging faster. Area damage and air strikes erase it.
- Tech units help. Droids and walkers don't care about his army's speed boost as much as squishy troopers do.
Best and worst matchups
Community votes on the whole match (leader, Unique and usual deck) from the leader matchup chart.
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What players are saying
Anakin is one of the most-built Light Side leaders in the SWFAR Discord, with both the Anakin Unleashed starter list and Bantha stun variants getting shared in deck-sharing. Join the conversation in the SWFAR Discord or the SWFAR Facebook group.






