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Guide · Arcade All Out War

Command the All Out War

All Out War is Force Arena at full scale. You bring an 18 card army, set up your units and structures before the fight while watching your enemy do the same, then back them up with support cards once the battle starts. It's also the one Arcade mode whose Challenge Battle top prize is a guaranteed Legendary card.

The short version

  • Your army is 18 cards: 14 units or structures you deploy before the battle, plus 4 Battle Support cards for during it.
  • No Legendary or Unique cards. That means no leaders and no Unique squads: this is a battle of regular troops.
  • Your upgrades count. Unlike the other Arcade modes, cards keep their own levels here.
  • You win by defeating every enemy attack unit or destroying the enemy base, the Shield Generator.
  • A run ends at 5 wins or 2 losses.
  • Challenge Battle costs 200 Crystals per run, and 5 wins pays a guaranteed Legendary card. Normal Battle is free.
You need enough cards to enter. The game requires at least 14 unit or structure cards and 4 Battle Support cards from one faction. If you don't have them yet, play the other modes and open packs first.

How to get there

  1. From the main screen, tap Special Modes: Arcade & Single Player.
  2. Tap All Out War. It sits with the other Arcade modes.
  3. Pick Challenge Battle for 200 Crystals or Normal Battle for free.
  4. Build your All Out War deck on the deck screen that opens, then tap Battle.
The All Out War mode card showing a huge battle between Imperial and Rebel armies
All Out War in the Arcade.
All Out War Mode screen with Play Rules, Challenge Battle for 200 Crystals and Normal Battle with free entry
The All Out War Mode screen. The silhouette on the Challenge Battle card is the Legendary prize.

Play rules

  1. Multiple owned cards are deployed for a large-scale battle. Legendary and Unique cards are restricted.
  2. Deploy units and structures during the Battle Prep period. Only support cards can be used once the battle begins.
  3. Upgraded cards keep their levels. Leveling your commons and rares pays off here.
  4. The first player to defeat all enemy units or destroy the enemy Shield Generator wins.
Play Rules: multiple owned cards are deployed for a large-scale battle, Legendary and Unique cards restricted

Build your army

  1. Pick a side with the Light Side or Dark Side buttons at the top left. Each side keeps its own All Out War deck.
  2. Fill the 14 Deployed Cards slots with units or structures. These go on the field before the fight. The energy number at the top shows the total cost of your army.
  3. Fill the 4 Battle Support Cards slots. These are your only plays once the battle starts.
  4. Tap Done. Every slot has to be filled. You can change your army any time before or between battles with Edit Deck.
All Out War deck screen for the Dark Side: 14 Deployed Cards slots, 4 Battle Support Cards slots, and your cards with their levels below
The deck screen: 14 deployed slots on the left, 4 support slots on the right. Your card levels show on each card.

What makes a strong army

  • Your highest level cards first. Levels carry over, so a level 3 card beats the same card at level 1.
  • A solid front line: walkers, tanks and tough squads to soak damage.
  • Damage behind it: ranged squads, snipers and splash.
  • Structures like turrets to anchor a side of the field.

Choosing support cards

  • Splash damage (bombs, airstrikes) to break up the enemy's main clump.
  • Healing or buffs to swing a close fight.
  • Hold them until the armies clash, when they hit the most targets.

How a battle plays out

  1. Battle Prep. You get a good amount of time to deploy your 14 units and structures, and you can watch your enemy placing theirs. Use it: place counters across from what they put down.
  2. The countdown. A countdown warns you when you're 10 seconds from the battle start. Finish placing your army.
  3. Keep deploying. Once the battle starts, keep deploying until you're out of attack units.
  4. Then use your support cards. Time them for when the armies collide.
  5. The battle ends when one side's attack units are all defeated, or when one side destroys the other's base, the Shield Generator.
All Out War Normal Battle screen: rewards for 1 to 5 victories, Victory 0 of 5, two defeat boxes, faction select, Edit Deck and Battle buttons
The battle screen: pick your faction and edit your deck right here between battles.
A Victory banner over an All Out War battlefield with an AT-ST and turrets
Victory once the enemy army is gone.
Result screen after a win: Victory 1 of 5, guaranteed reward of 12 cards and 14 cards with 1 Rare at 2 wins
After each win you see your locked in reward and the next one.

Rewards by wins

Challenge BattleNormal Battle
Entry200 Crystals per runFree, as many runs as you like
Top prize at 5 wins1 guaranteed Legendary card20 cards: at least 2 Epic and 4 Rare
Guaranteed reward23 cards with 4 Rare even with 0 winsNone. With 0 wins you get nothing

Challenge Battle

WinsCardsGuaranteed
0234 Rare
1297 Rare, 2 Epic
2369 Rare, 4 Epic
34310 Rare, 6 Epic
47427 Rare, 8 Epic
511 Legendary

Normal Battle

WinsCardsGuaranteed
00Nothing
112None
2141 Rare
3174 Rare
4183 Rare, 1 Epic
5204 Rare, 2 Epic
CommonRareEpicLegendary
4 wins or 5 wins? In Challenge Battle, 4 wins pays a big pile of 74 cards, while 5 wins pays a single card: a guaranteed Legendary. Leader copies are the slowest thing to collect in the game, so the Legendary is usually worth chasing. See the spending guide for why.
All Out War Challenge Battle rewards: max reward 1 Legendary, guaranteed 4 Rare and 23 cards, entry fee 200 Crystals
Challenge Battle: a Legendary at 5 wins, 200 Crystals per run.
All Out War Normal Battle rewards: max reward 2 Epic, 4 Rare, 20 cards, no guaranteed reward, free entry
Normal Battle: free entry.

Tips to win

  • Watch before you place. The enemy deploys in plain sight during Battle Prep, so save a few placements for the end and counter what you see.
  • Don't spread too thin. A focused army usually beats one spread across the whole field.
  • Protect your Shield Generator. Losing it ends the game, so keep defenders in front of it.
  • Level up your army cards. Because levels count here, Credits you spend on commons and rares pay off in this mode.
  • Learn on Normal first. Run free Normal battles until your army wins consistently, then pay for Challenge runs.
More Arcade: the 2v2 Arcade guide, the Draft Match guide, the Energy Boost guide, and every mode in Special Modes.