Command the All Out War
All Out War is Force Arena at full scale. You bring an 18 card army, set up your units and structures before the fight while watching your enemy do the same, then back them up with support cards once the battle starts. It's also the one Arcade mode whose Challenge Battle top prize is a guaranteed Legendary card.
The short version
- Your army is 18 cards: 14 units or structures you deploy before the battle, plus 4 Battle Support cards for during it.
- No Legendary or Unique cards. That means no leaders and no Unique squads: this is a battle of regular troops.
- Your upgrades count. Unlike the other Arcade modes, cards keep their own levels here.
- You win by defeating every enemy attack unit or destroying the enemy base, the Shield Generator.
- A run ends at 5 wins or 2 losses.
- Challenge Battle costs 200 Crystals per run, and 5 wins pays a guaranteed
Legendary card. Normal Battle is free.
You need enough cards to enter. The game requires at least 14 unit or structure cards and 4 Battle Support cards from one faction. If you don't have them yet, play the other modes and open packs first.
How to get there
- From the main screen, tap Special Modes: Arcade & Single Player.
- Tap All Out War. It sits with the other Arcade modes.
- Pick Challenge Battle for 200 Crystals or Normal Battle for free.
- Build your All Out War deck on the deck screen that opens, then tap Battle.


Play rules
- Multiple owned cards are deployed for a large-scale battle. Legendary and Unique cards are restricted.
- Deploy units and structures during the Battle Prep period. Only support cards can be used once the battle begins.
- Upgraded cards keep their levels. Leveling your commons and rares pays off here.
- The first player to defeat all enemy units or destroy the enemy Shield Generator wins.

Build your army
- Pick a side with the Light Side or Dark Side buttons at the top left. Each side keeps its own All Out War deck.
- Fill the 14 Deployed Cards slots with units or structures. These go on the field before the fight. The energy number at the top shows the total cost of your army.
- Fill the 4 Battle Support Cards slots. These are your only plays once the battle starts.
- Tap Done. Every slot has to be filled. You can change your army any time before or between battles with Edit Deck.

What makes a strong army
- Your highest level cards first. Levels carry over, so a level 3 card beats the same card at level 1.
- A solid front line: walkers, tanks and tough squads to soak damage.
- Damage behind it: ranged squads, snipers and splash.
- Structures like turrets to anchor a side of the field.
Choosing support cards
- Splash damage (bombs, airstrikes) to break up the enemy's main clump.
- Healing or buffs to swing a close fight.
- Hold them until the armies clash, when they hit the most targets.
How a battle plays out
- Battle Prep. You get a good amount of time to deploy your 14 units and structures, and you can watch your enemy placing theirs. Use it: place counters across from what they put down.
- The countdown. A countdown warns you when you're 10 seconds from the battle start. Finish placing your army.
- Keep deploying. Once the battle starts, keep deploying until you're out of attack units.
- Then use your support cards. Time them for when the armies collide.
- The battle ends when one side's attack units are all defeated, or when one side destroys the other's base, the Shield Generator.



Rewards by wins
| Challenge Battle | Normal Battle | |
|---|---|---|
| Entry | 200 Crystals per run | Free, as many runs as you like |
| Top prize at 5 wins | 1 guaranteed | 20 cards: at least 2 |
| Guaranteed reward | 23 cards with 4 | None. With 0 wins you get nothing |
Challenge Battle
| Wins | Cards | Guaranteed |
|---|---|---|
| 0 | 23 | 4 |
| 1 | 29 | 7 |
| 2 | 36 | 9 |
| 3 | 43 | 10 |
| 4 | 74 | 27 |
| 5 | 1 | 1 |
Normal Battle
| Wins | Cards | Guaranteed |
|---|---|---|
| 0 | 0 | Nothing |
| 1 | 12 | None |
| 2 | 14 | 1 |
| 3 | 17 | 4 |
| 4 | 18 | 3 |
| 5 | 20 | 4 |
4 wins or 5 wins? In Challenge Battle, 4 wins pays a big pile of 74 cards, while 5 wins pays a single card: a guaranteed Legendary. Leader copies are the slowest thing to collect in the game, so the Legendary is usually worth chasing. See the spending guide for why.


Tips to win
- Watch before you place. The enemy deploys in plain sight during Battle Prep, so save a few placements for the end and counter what you see.
- Don't spread too thin. A focused army usually beats one spread across the whole field.
- Protect your Shield Generator. Losing it ends the game, so keep defenders in front of it.
- Level up your army cards. Because levels count here, Credits you spend on commons and rares pay off in this mode.
- Learn on Normal first. Run free Normal battles until your army wins consistently, then pay for Challenge runs.
More Arcade: the 2v2 Arcade guide, the Draft Match guide, the Energy Boost guide, and every mode in Special Modes.