How to play Ahsoka Tano (Fulcrum)
Fulcrum Ahsoka is a dive leader. Triple Slash closes the gap three times in a row and the last hit does double damage, while her passive makes her faster every time she heads for a turret or a leader. Here's how her kit works, with the numbers from the game files.
At a glance
| Side and era | Light Side · Rebel Alliance |
|---|---|
| Type | Organic · Melee |
| Health (level 1) | 1,180 |
| Attack (level 1) | 87 |
| Max level | 8 (every perk is open by level 7) |
| Unique card | Rex (Rebel) · 3 energy |
| Skill | Triple Slash, 30 second cooldown |
| Passive | Determined Pursuit (speed toward turrets and leaders) |
| Attack | Fast dual lightsaber strikes |
Her kit, explained
- Skill: Triple Slash (30 second cooldown). Ahsoka dashes in and slashes for 150% of her Attack Power, and can do it three times in a row with a brief pause between. The third slash deals double damage, 300%. That's 600% across one combo.
- Passive: Determined Pursuit. Ahsoka moves faster whenever she's heading for an enemy turret or leader. She gets where she's going before the enemy can set up.
- Rex (Rebel), her Unique. Three energy, dual blasters, and a grenade that disables enemy tech units, leaders and structures. A disabled turret or stunned leader is a free target for Triple Slash.
- Dodge on the dive. Her fifth perk adds 25% dodge while her special ability is active, which keeps her alive during the combo.
- Weak spot: 1,180 HP. Once the three slashes are spent, she's a melee leader deep in enemy territory.
Perks and when they unlock
Perks unlock as the leader levels up and cost Perk Points and Credits. Leaders max out at level 8, and the fifth perk needs level 7, which is why so few players have seen a fully perked leader yet.
| Perk | Unlocks at | What it does | Perk Points | Credits |
|---|---|---|---|---|
| 1 | Level 1 | Increases Attack Power by 8%. Simple damage boost. | 1,000 | 6,000 |
| 2 | Level 3 | Reduces Dash cooldown by 20%. Her dash comes back faster. | 3,450 | 10,000 |
| 3 | Level 4 | Movement Speed increase effects +25%. Determined Pursuit speed boost 25% stronger. | 8,500 | 16,000 |
| 4 | Level 5 | Increases damage by 25%. Her damage is 25% higher. Big for a 600% combo. | 16,000 | 32,000 |
| 5 | Level 7 | Increases chance to Dodge by an additional 25% when special ability is activated. 25% more dodge while her ability is active. Lets her survive the dive. | 31,750 | 136,000 |
| All five perks | 60,700 | 200,000 | ||
Game plan
- Rex first, then dive. Throw Rex's grenade on the enemy leader or turret, then Triple Slash into the disabled target.
- Use all three slashes. The third slash is the 300% hit. Don't stop at two.
- Go for the leader. Determined Pursuit speeds her toward leaders, so let her hunt while your army holds the lane.
- Push with a Bantha behind you. A slow Bantha Rider soaks turret fire while Ahsoka cleans up defenders.
- Stay Rebel Alliance. Four or more Rebel Alliance cards make enemy units deal less damage to your turrets, up to 10% with all eight.
A deck to start with
| Card | Job | Why it is here | |
|---|---|---|---|
![]() | Rex (Rebel) 3 energy, 900 HP | Unique, disable | Grenade disables tech, leaders and turrets. |
![]() | Rebel Troopers 2 energy, 142 HP, x4 | Cheap ranged | Two energy screen. |
![]() | Gigoran Rebel 4 energy, 675 HP | Single-target damage | Rotary cannon for tanks and leaders. |
![]() | Rebel Honor Guards 4 energy, 504 HP, x4 | Heavy melee | Four tough guards on the front line. |
![]() | Bantha Rider 5 energy, 4,004 HP | Turret pressure | Huge HP, walks into the turret. |
![]() | C-10 Stun Grenade 2 energy | Control | Second stun for the leader. |
![]() | Y-Wing 4 energy | Air strike | Clears clumps on the push. |
This is Oakley's Ahsoka Bantha list from the SWFAR Discord, average cost 3.4 (open it in the builder).
More builds from other players: community decks for this leader in the deck gallery.
How to beat Ahsoka Tano (Fulcrum)
- Dodge the third slash. The first two are 150% each. Pull your leader back before the 300% finisher lands.
- Kill Rex. Without his grenade she dives into an active turret and a healthy leader.
- Punish the cooldown. After Triple Slash she has 30 seconds of normal melee. Collapse on her then.
- Tech units resist her setup. Rex disables tech, but her slashes are best on organic squads.
Best and worst matchups
Community votes on the whole match (leader, Unique and usual deck) from the leader matchup chart.
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What players are saying
Ahsoka (Fulcrum) Bantha decks are one of the most-shared Light Side builds in the SWFAR Discord this week, and she's a common answer to slow push decks. Join the conversation in the SWFAR Discord or the SWFAR Facebook group.






