LORDSKUNKForce Arena Reborn HubSWFAR Group
Leader guide · Dark Side

How to play Grand Admiral Thrawn

Thrawn is the Dark Side's army commander. Alone he is fragile, but every unit around him gets faster, he summons stormtroopers on his own and his attack grows the longer he lives. Players argue about how good he really is. Here's what the numbers say and how to get the most out of him.

Numbers come from the game's own data tables: base level 1 stats, skill values and the full perk table. Reborn is early, nobody has every leader maxed yet, and the Reborn team tunes balance, so treat matchup advice as the current read and check the What's new page after patches.

At a glance

Side and eraDark Side · Galactic Empire
TypeOrganic · Ranged
Health (level 1)1,014
Attack (level 1)84
Max level8 (every perk is open by level 7)
Unique cardGovernor Pryce · 3 energy
SkillSkilled Commander, 20 second cooldown
PassiveStudent of War (attack that grows)
BonusSummons stormtroopers after a set number of attacks

His kit, explained

  • Skill: Skilled Commander (20 second cooldown). Thrawn and every allied organic unit and leader nearby get +40% Attack Speed and +40% Movement Speed for 4.5 seconds. It is one of the shortest leader cooldowns in the game, so you get it in almost every fight.
  • Passive: Student of War. Thrawn's Attack Power rises by 4% every 6 seconds, up to +40% after a minute alive. If he dies, it resets to zero. Keeping Thrawn alive is the whole game.
  • Stormtrooper summons. After a set number of attacks Thrawn deploys stormtroopers by himself. Free units keep coming as long as he keeps shooting.
  • Weak spot: 1,014 HP and slow on his own. Thrawn is strong because of the Empire units around him, not because of himself, which is why players disagree about his ranking.

Perks and when they unlock

Perks unlock as the leader levels up and cost Perk Points and Credits. Leaders max out at level 8, and the fifth perk needs level 7, which is why so few players have seen a fully perked leader yet.

PerkUnlocks atWhat it doesPerk PointsCredits
1Level 1Increases Attack Speed by 10%.
Shoots faster, which also means more stormtrooper summons.
1,0006,000
2Level 3Increases duration by 1 second.
A 5.5 second Skilled Commander.
3,45010,000
3Level 4Decreases cooldown by 2 seconds.
Skilled Commander every 18 seconds.
8,50016,000
4Level 5Max overlap +12%.
Raises the attack cap above 40%.
16,00032,000
5Level 7Increases summoned stormtrooper’s level by 1.
His summoned stormtroopers come out one level higher.
31,750136,000
All five perks60,700200,000

Game plan

  1. Play Governor Pryce early. Pryce follows Thrawn and refills your energy all game. The earlier he is out, the more energy you bank.
  2. Fight in groups. Thrawn's skill only buffs organic units near him. Push with three or four organic cards together, then fire Skilled Commander as they hit.
  3. Stay behind the wall. Each death resets Student of War. Thrawn should never be the first thing the enemy can reach.
  4. Go big after a minute. At +40% attack, Thrawn himself becomes a real damage dealer. That is when to push his lane.
  5. Use the Dewback. Players say Dewback Trooper is what makes Thrawn decks tough to face: a tank that charges turrets while the buffed troops follow.

A deck to start with

CardJobWhy it is here
Governor Pryce
3 energy, 561 HP
Unique, energy engineFollows Thrawn and periodically recharges your energy bar.
Stormtroopers
2 energy, 167 HP, x3
Cheap coreTwo energy organic squad. More bodies for the skill to buff.
Death Troopers
3 energy, 264 HP, x2
DamageHard-hitting organic ranged pair.
Imperial Heavy Gunners
4 energy, 276 HP, x3
DamageThree quick-firing troopers who love +40% attack speed.
Dewback Trooper
4 energy, 2,515 HP
Tank2,515 HP, charges structures and deals area damage. The card players fear in Thrawn decks.
C-14A Stun Grenade
2 energy
ControlTwo energy stun to protect Thrawn or lock their leader.
TIE Bomber
4 energy
Air strikeClears the swarms that would trade evenly with your troopers.

See the full Thrawn Energy Engine starter deck for a tested list with card-by-card roles. Empire datacards also help: the Empire's set bonuses boost organic health and attack.

How to beat Grand Admiral Thrawn

  • Kill Thrawn, not the troops. Every death resets his attack bonus. Assassins, snipers and air strikes on Thrawn himself win the matchup.
  • Stun cycle. Top Lando players beat Thrawn by stunning him and his group repeatedly. Stuns waste his short skill window.
  • Area damage. His army is organic squads. Grenadiers, Y-Wings and flamethrowers trade very well into them.
  • Take out Pryce. Governor Pryce has only 561 HP. Kill him and Thrawn loses his energy edge.

Best and worst matchups

Community votes from the leader matchup chart.

Loading community matchups...

What players are saying

Some SWFAR Discord players rank Thrawn high, others call him "an objectively worse Padme". The fair read: his own kit is modest, the Empire troops and Dewback carry him, and players expect him to fall off if Light Side units get buffs. Join the conversation in the SWFAR Discord or the SWFAR Facebook group.

Put it to work. Build the deck in the deck builder and share the link, vote on the community tier list, or rank every card your way with the tier list maker and post it in the SWFAR Discord.