

Thrawn Energy Engine
Governor Pryce follows Thrawn and refills your energy, so you get more cards than the enemy all game. Thrawn's attack grows the longer he survives, and his skill speeds up every organic ally. This deck wants a long game: protect Thrawn, keep Pryce alive, and outspend the enemy.
Grand Admiral ThrawnThe deck
Era set bonus: Galactic Empire: 7 of 8 cards, so your skill cooldown is 14% shorter. X values grow with your leader's level and perks.
How it wins
Out-energy the enemy with Pryce, keep Thrawn alive until his attack bonus is maxed, then win the late game with bigger pushes than they can afford.
Strengths
- Pryce's energy refills mean more cards over the match
- Thrawn gets stronger every few seconds he's alive
- Nerve Gas weakens any organic push
Weaknesses
- Thrawn's bonus resets when he dies, so dying hurts more than usual
- Pryce is fragile (561 health)
- Weak early against fast aggro
Card by card
| Card | Cost | Job | How to use it |
|---|---|---|---|
| 2 | Cheap damage | Cycle card and back line. | |
| 2 | Debuff | Reduces enemy organic attack, attack speed and movement. Throw it on their push as it hits yours. | |
| 3 | Unique, energy engine | Follows Thrawn and periodically recharges your energy. Play her early and keep her alive. | |
| 3 | Burst melee | Fast attackers. Bodyguards for Thrawn and Pryce. | |
| 3 | Splash | Explosive shot for swarms. | |
| 3 | Ranged damage | Two strong shooters. | |
| 4 | Sustained damage | Three quick-firing shooters focusing one target. |
Game plan
First minute
- Pryce early, in a calm moment, while Thrawn is safe near your turret.
- Defend with Stormtroopers and Bladesmen. Don't push yet.
- Let Thrawn's Student of War stack while he stays alive.
Win the fights
- Use Pryce's extra energy for two-card pushes: Death Troopers plus Heavy Gunners.
- Skilled Commander when your organic army is in the fight: it speeds all of them up.
- Nerve Gas on their push just before it hits your line.
2x energy and Sudden Death
- 2x energy plus Pryce means you can play nearly every card you draw.
- Thrawn should be near max attack by now. Push with him behind the army.
- Sudden Death: keep Thrawn alive; a reset this late loses fights.
Signature combos
Engine Start
Governor Pryce early + defend with Stormtroopers
Pryce pays for herself over the match.
Command Push
Skilled Commander + Death Troopers + Heavy Gunners
Five shooters with boosted attack speed.
Gas and Blades
Nerve Gas + Devaronian Bladesmen
Slow and weaken their push, then shred it.
Matchups
| Against | What to do |
|---|---|
| Fast aggro (Anakin, Vader) | Defend near your turret early; Nerve Gas their dive. |
| Swarm decks | Sandtrooper and Heavy Gunners. |
| Tanks and turret chargers | Swap Heavy Gunners for Dewback if you need your own turret threat; focus their tank with Death Troopers. |
| Air strike decks | Keep Pryce away from your clumped shooters. |
Swaps: Heavy Gunners to Dewback Trooper if you need a turret threat.
Mistakes to avoid
- Losing Thrawn early and resetting his attack bonus.
- Leaving Pryce exposed at the front.
- Pushing too early, before the energy lead pays off.
Upgrade order
- Grand Admiral Thrawn
- Governor Pryce
- Death Troopers and Imperial Heavy Gunners
- Stormtroopers, Sandtrooper, Devaronian Bladesmen
- Nerve Gas Grenade
See Upgrades and resources for costs.