

Grievous Droid Army
Grievous makes every tech unit hit harder and gives them more health, and all six units here are droids, including his own Unique, IG-101 and IG-102. Flood the lane with B1s and Magnaguards, anchor it with the Sentry Droid and Droideka, and let the IG bodyguards leap into the enemy. Simple to play and strong in 2v2.
General GrievousThe deck
Era set bonus: Separatists: 5 of 8 cards, so your energy recharges 5% faster. X values grow with your leader's level and perks.
How it wins
Overwhelm one lane with boosted droids that outnumber and outlast the enemy, then roll into the turret.
Strengths
- Every droid gets Grievous's attack and health bonus
- Lots of bodies to soak turret fire
- Mind tricks and stuns that hit organics do nothing to droids
Weaknesses
- Ion effects and anti-tech (Chopper, Rex, Ion Mine, Rebel Demolitionist)
- Splash damage on B1 swarms
- Only one air strike for burst
Card by card
| Card | Cost | Job | How to use it |
|---|---|---|---|
| 2 | Swarm | Six cheap bodies. They soak turret fire and distract. | |
| 3 | Melee swarm | Three sturdy melee droids. Front line for the B1s. | |
| 3 | Tank and knockback | 705 health; explodes and pushes enemies back when destroyed. | |
| 3 | Tank | 1,162 health, shoots while moving. The anchor of the push. | |
| 4 | Unique, leaping bruisers | Grievous's own Unique. They advance, then leap at the first enemy for area damage. Great against groups and ranged units, and boosted by Cyborg General. | |
| 4 | Shielded shooter | Rolls in, shields up and fires twin blasters. Hard to kill with blaster fire. | |
| 4 | Air strike | Fires at a square area. Use it on clumps or to finish turrets. |
Game plan
First minute
- B1s or Magnaguards first to test the lane.
- Grievous fights well with droids: stay with your units.
- Hold the Gunship for a clump.
Win the fights
- Sentry Droid in front, Magnaguards beside, B1s behind, then IG-101 & IG-102 once the fight starts.
- Swift Strike to dash into a leader or a clump once your droids are engaged.
- Droideka when their shooters are focusing your front line.
2x energy and Sudden Death
- 2x energy plus the Separatist energy bonus means constant droids. Pick one lane and flood it.
- Gunship finishes turrets in Sudden Death.
- Keep producing B1s to absorb turret shots.
Signature combos
Clanker Flood
Sentry Droid + Magnaguard + B1 Battle Droids
Three layers of boosted droids. Most decks can't hold it.
Bodyguard Dive
Swift Strike + IG-101 & IG-102
Grievous dashes in and his bodyguards leap in after him for area damage.
Dash and Drop
Swift Strike + Droid Gunship
Grievous dashes in, the Gunship lands on the clump around him.
Matchups
| Against | What to do |
|---|---|
| Anti-tech (Chopper, Rex, Ion Mine, Demolitionist) | Spread droids between lanes and send IG-101 & IG-102 at the anti-tech unit first. |
| Splash decks | Lead with Magnaguards and Sentry Droid, not B1s. |
| Organic control (Aphra, Ben, stuns) | Your droids ignore it. Push hard. |
| Ranged back lines | IG-101 & IG-102 leap straight onto them. |
Swaps: Droid Gunship to B2 Super Battle Droids for more bodies.
Mistakes to avoid
- Sending B1s alone into splash.
- Using the Gunship on two droids' worth of enemies.
- Grievous diving ahead of his droids.
Upgrade order
- General Grievous
- B1 Battle Droids and Magnaguard
- IG-101 & IG-102
- Imperial Sentry Droid and Droideka
- Probe Droid and Droid Gunship
See Upgrades and resources for costs.