How to play the Seventh Sister
The Seventh Sister was a fan favorite in the original game, and returning players keep asking where she stacks up. She is a fast melee Inquisitor who builds a squad of seeker droids over time and sends them all at one target. If you know how to use her, she snowballs. Here's how, with the numbers from the game files.
At a glance
| Side and era | Dark Side · Galactic Empire |
|---|---|
| Type | Organic · Melee |
| Health (level 1) | 1,232 |
| Attack (level 1) | 77 |
| Max level | 8 (every perk is open by level 7) |
| Unique card | Fifth Brother · 4 energy |
| Skill | Command: Shock Attack, 27 second cooldown |
| Passive | Dangerous Droids (ID9 seeker droids) |
| Attack | Spinning lightsaber after consecutive attacks |
Her kit, explained
- Passive: Dangerous Droids. The Seventh Sister deploys a new ID9 Seeker Droid every 7 seconds, building up a small squad that follows her and helps her fight. The longer she stays alive, the more droids she has.
- Skill: Command: Shock Attack (27 second cooldown). Sends every active seeker droid after one enemy to deal continuous shock damage. Fire it with a full squad on the enemy leader or a key unit.
- Basic attack: fast attack and movement speed, and after consecutive hits she spins her double-bladed lightsaber and slashes everything around her. She can jump over obstacles, dive in and get back out.
- Why it takes skill: her damage comes from a full droid squad. Die early and you start the squad over. Patient players who wait for a full squad before committing get the most out of her.
Perks and when they unlock
Perks unlock as the leader levels up and cost Perk Points and Credits. Leaders max out at level 8, and the fifth perk needs level 7, which is why so few players have seen a fully perked leader yet.
| Perk | Unlocks at | What it does | Perk Points | Credits |
|---|---|---|---|---|
| 1 | Level 1 | Increases Run duration by 20%. She runs longer and faster, so she can dive in and escape. | 1,000 | 6,000 |
| 2 | Level 3 | Increases Attack Power by 6%. More damage on her own attacks. | 3,450 | 10,000 |
| 3 | Level 4 | Applies an additional Dodge effect when skill is used. Using Shock Attack also gives her a Dodge effect, so she survives the dive. | 8,500 | 16,000 |
| 4 | Level 5 | Increases ID9 seeker droid’s level by 3. Every seeker droid is 3 levels higher. A huge jump in droid damage and health. | 16,000 | 32,000 |
| 5 | Level 7 | Decreases ID9 seeker droid’s summon cycle by 1 second. A droid every 6 seconds instead of 7. | 31,750 | 136,000 |
| All five perks | 60,700 | 200,000 | ||
Game plan
- Defend first. Let the droids build up while you hold your side with units and your turret.
- Fifth Brother taunts, droids strike. Drop Fifth Brother to pull enemy fire, then send the droids in with Shock Attack.
- Target the leader. Shock Attack on the enemy leader is continuous damage they have to walk away from, which takes them out of the fight.
- Dive, spin, leave. Jump in, land the spin on grouped units, and run back before you get focused.
- Protect the squad. Area damage that kills the droids resets your engine. Fight where their air strikes can't catch everything at once.
A deck to start with
| Card | Job | Why it is here | |
|---|---|---|---|
![]() | Fifth Brother 4 energy, 1,961 HP | Unique, taunt tank | 1,961 HP and a taunt that keeps enemies busy while the droids pile on. |
![]() | Riot Control Stormtroopers 2 energy, 278 HP, x3 | Cheap screen | Two energy bodies so the droids are not the first thing hit. |
![]() | Zabrak Assassins 4 energy, 287 HP, x3 | Damage | Stealthed melee that strikes while the enemy is taunted. |
![]() | Imperial Sharpshooter 3 energy, 222 HP | Damage | Long-range sniper for the enemy backline. |
![]() | Probe Droid 3 energy, 705 HP | Tank | 705 HP for three energy, and it pushes enemies back when it dies. |
![]() | Nerve Gas Grenade 2 energy | Control | Slows the enemy so the droids keep up and Shock Attack lands. |
![]() | TIE Fighter 3 energy | Air strike | Clears swarms that would eat her droids. |
Players on the SWFAR Discord say she is strong if you know how to use her. Start with a defensive shell like this one and add more aggression as you learn the timing.
How to beat Seventh Sister
- Kill her early, kill her often. Every death resets the droid squad.
- Area damage on the droids. Air strikes and grenadiers that hit her and the droids together wipe the squad.
- Stun the spin. A stun grenade stops her mid dive, far from her units.
- Don't fight Fifth Brother. Ignore the taunt where you can and hit the Sister instead.
Best and worst matchups
Community votes from the leader matchup chart.
Loading community matchups...
What players are saying
The Seventh Sister was one of the classic picks in the original Force Arena, and returning players on the SWFAR Discord remember her as a lot of fun once you learn her. Join the conversation in the SWFAR Discord or the SWFAR Facebook group.






