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Deck guide · Dark Side · best in 1v1
Darth Vader, leader of Vader Dark FistDarth Vader skill icon

Vader Dark Fist

All eight cards are Galactic Empire, so Vader's Force Pull comes back 15% faster. Every unit is organic, so when the enemy leader dies, Vader's Fearsome Enforcer heals your whole army. The plan: pull the enemy leader in, stun them with Aphra, shred them with Bladesmen, then march the Dewback into a turret during their respawn.

Leader Darth Vader
Avg cost2.86
DifficultyMedium
StyleControl and leader kill

The deck

Leader skill. Force Pull: Uses the Force to pull all enemies in front of Vader closer to him, dealing X% of Attack Power as damage.
Leadership. Fearsome Enforcer: If the enemy Leader on the battlefield is defeated, all of Darth Vader's organic units recover X% of HP instantly.

Era set bonus: Galactic Empire: all 8 cards, so your skill cooldown is 15% shorter. X values grow with your leader's level and perks.

How it wins

Win the leader fight with Force Pull and Aphra's stun, then push the turret with a healed army and the Dewback while they respawn.

Strengths

  • Full era bonus: Force Pull on a much shorter cooldown
  • Leader kill heals all your organic units
  • Aphra's stun plus Bladesmen is a reliable kill combo

Weaknesses

  • Tech decks dodge Aphra's stun (it hits organics and leaders)
  • Splash on Stormtroopers and Death Troopers
  • Fast air strikes on a pulled clump can hit your own push

Card by card

CardCostJobHow to use it
2Unique, stunGrenade stuns many organic units and leaders. The core of the kill combo.
2Cheap damageThree shooters for 2 energy. Cycle card.
3Burst meleeTwo fast-attacking melee units. They shred whatever is stunned in front of them.
3SplashExplosive shot hits clumps. Your answer to swarms.
3Ranged damageTwo strong shooters for the back line.
3Air strikeStrafes a line. Finish a fleeing leader or a squad walking in single file.
4Turret charger2,515 health and charges the nearest structure. Your win condition after a leader kill.

Game plan

Opening

First minute

  1. Stormtroopers first, or wait. Keep Aphra for the leader.
  2. Walk Vader to the front of your units, not past them. He's tanky but turrets still hurt.
  3. Watch for the enemy leader stepping forward: that's your Pull.
Mid game

Win the fights

  1. The kill: Force Pull the leader, Aphra's grenade on them, Bladesmen on top. That's 5 energy plus the skill.
  2. Leader down: your units heal. Drop the Dewback now and walk everything into the turret.
  3. Sandtrooper behind your line answers swarms.
Late game

2x energy and Sudden Death

  1. 2x energy: Dewback every time their leader dies.
  2. With the 15% shorter cooldown, you get more Pulls than anyone else. Pull every time it's up and their leader is in range.
  3. Sudden Death: Dewback plus TIE Fighter on the weakest turret.

Signature combos

5 energy

Dark Fist

Force Pull + Doctor Aphra + Devaronian Bladesmen

Pull, stun, shred. The deck's signature leader kill.

7 energy

March of the Empire

Leader kill, then Dewback + Death Troopers

Your army just healed. Dewback charges, Death Troopers shoot behind it.

3 energy

Pull and Strafe

Force Pull + TIE Fighter

Pull everything into a line, then strafe it.

Matchups

AgainstWhat to do
Droid decksAphra's stun won't hit tech. Swap Death Troopers for Rocket Stormtrooper.
Swarm decksSandtrooper first. Swap TIE Fighter for TIE Bomber if swarms keep winning.
Leader diversPull them into your Bladesmen. If they keep killing Vader, swap Aphra for Fifth Brother.
Anakin RageRage makes Anakin stun immune. Wait for Rage to end before using Aphra.

Swaps: Death Troopers to Rocket Stormtrooper against droid or tank decks. TIE Fighter to TIE Bomber against swarms. Aphra to Fifth Brother if divers keep killing Vader.

Mistakes to avoid

  1. Throwing Aphra's grenade at squads, then having nothing for the leader.
  2. Playing the Dewback before a leader kill, when it walks into a full defense.
  3. Forgetting that units only do 35% damage to leaders: the kill comes from Vader, Bladesmen burst and the TIE.

Upgrade order

  1. Darth Vader
  2. Doctor Aphra
  3. Stormtroopers, Sandtrooper and Devaronian Bladesmen
  4. Dewback Trooper
  5. Death Troopers and TIE Fighter

See Upgrades and resources for costs.

Running this deck? Post your results, tweaks and replays in the SWFAR Facebook group, vote for Darth Vader on the community tier list, or submit your own guide.